![]() The idea being that one learns with that alternative license, but if one wants to earn money, one needs to buy genuine software. Neither Adobe nor Autodesk minds that, as long as one is not making any profit. Most CAD/CAM software is too expensive for hobbyists. But these people can afford to pay for it. For someone who earns money with Adobe software it would be just too expensive to switch over and relearn everything. I switched to DaVinci Resolve, never used Lightroom, preferring RAWTherapee, I like Audacity, and GIMP is almost as good as Photoshop for almost all things I do. I didn’t watch that video, but there are alternatives to Adobe software, that are very good and fully-featured. But when a cheap normal mouse is almost as good as the most premium one its easy to be disappointed as there is a much bigger gulf with trackballs (and you have to learn how to use whichever of the thumb/finger ball layout and learn again if you ever change, some layouts really are not ambidextrous or readily transferable to others etc)… ![]() For trackballs if your only experience is a cheap one you are likely going to hate ’em as the cheap ones are just not smooth to use – still worth having for your laptop or small desk in the server room as its way better when you can’t have enough mouse mat. But the learning curve and tinker time you can end up putting into the controller setup to really get the best out of it is significant. *In the steam controllers case its able if you put the time in be as good or better as any other input method for damn nearly every game out there – way more universal than a KB/mouse normal gamepad, and even makes a pretty slick ‘keyboard’. See the same thing when folks say first try a steam controller or trackball mouse from a ‘normal’ one – its not that either is inferior, arguably both are actually superior* to the more common versions, it just takes time to learn how and override the years/decades of incorrect for the new tool reactions. Its just different, and different always feels wrong to start with. Posted in News, Software Hacks Tagged autodesk, cad, Fusion 360 Post navigationįrom what I’ve seen and others reports on switching between them Solidworks is if anything better than Fusion but they are most certainly on a par for usability and speed. Naturally, we can see this change going over exceedingly well with Fusion 360 users and we’re looking forward to seeing how Autodesk will spin the inevitable backlash. This means that instead of solving simulations for free on one’s own hardware, the only option in a matter of weeks will be solely through Autodesk’s cloud-based offerings. Solving a linear simulation should initially cost 0 tokens, but the other types between 3 – 6 tokens, with the exact cost per token likely to vary per region. ![]() This includes the linear stress, modal frequencies, thermal, and thermal stress simulation types, with each type of simulation study costing a number of Cloud Tokens. While previously executed local simulations on designs will remain accessible, any updates to these simulations, as well as any new simulations will have to use Autodesk’s cloud-based solver. Previously Autodesk had severely cut down the features available with a Personal Use license, but these latest changes (effective September 6) affect even paying customers, no matter which tier. The removal of features from Autodesk products would appear to be turning into something of a routine at this point, with the announced removal of local simulations the latest in this series.
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